by Joseph Luster
As you might expect, Warships takes the formula that made outings like World of Tanks and World of Warplanes lasting successes and expands upon them, this time with gameplay based on the principles of a real fleet.
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Naval Roshambo
While simplifying things for maximum enjoyment is key, Warships aims to find a balance between a realistic depiction of fleet combat and an overall mechanic that makes it easy to understand what bests what in the tumultuous open waters.
It all comes down to a rock-paper-scissors style of balance, with some ships being more effective against others. Agile Destroyers hunt down and take out Battleships, Battleships search for Cruisers, Cruisers target Destroyers, and Aircraft Carriers hang back because all warships tend to have an advantage over them.
Going the Extra Mile in Development
Like Tanks and Warplanes, players are going to need to experiment with the various vessels in World of Warships to learn which one suits them best. The developers recently tackled a slew of questions from their players, and it’s reassuring to see how deep they went into the minutiae of the game while answering them. Perhaps it’s also a testament to the dedication of the fanbase and what they want to see in the final product, because some of their questions are mind-bogglingly specific.
One such query brought up the possibility of reenacting some real-life nation vs. nation battles within World of Warships. According to Interaction QA Specialist Vladimir Mordovin, it presents a unique challenge to the team in myriad ways, from considering every little balance detail to maintaining accurate ship specifications.
While the hurdles are there, it’s certainly something they would like to explore at some point. Even without that, it looks like Wargaming.net has another title on their hands that’s tough to put down.
Originally Published October 23, 2014
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