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Game Reviews:’s World of Tanks

by Joseph Luster and James Hart

World of Tanks may be the most self-explanatory game title this side of Microsoft Flight Simulator. Developed by a Belorussian gaming company, World of Tanks enjoyed a fairly successful beta run, recording over a million registrations in 2011.

Part of its allure certainly lies in the sheer number of tanks with which players can do battle, starting off with the simple choice of a Soviet, German or American light tank. Upgrades come through experience gained, and from there you can move up on to heavier units modifying everything from the turrets and main gun, to the chassis and engine.

Things have been moving along nicely for’s hugely successful massively-multiplayer online game World of Tanks.

Alluring Gameplay With Low Cost of Entry

Though World of Tanks is indeed free to play, it also employs a micro-transaction business model that involves spending cash on gold that can then be used to purchase premium items, as well as a premium mode of play.

It looks like there’s plenty of game to tank on outside of dropping loot on premiums, though, and there should be a wealth of action across the game’s three modes—Random Battles, Team Battles and Clan Battles. With such a plethora of machines to take hold of, there’s no reason not to give it a shot, considering the cost of entry.


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