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Game Reviews: ARMA III’s Second-Naure Combat & Tactics

Military Games

Game Reviews: ARMA III’s Second-Naure Combat & Tactics

ARMA III features myriad details found in real combat situations, enforcing the commitment the developers have to accurately depicting modern warfare.

ARMA III features myriad details found in real combat situations, enforcing the commitment the developers have to accurately depicting modern warfare.

by Joshua Ely

When the game ARMA III was first released, it did not feature a pre-made, single player campaign. Players would have to cooperate with one another to participate in missions against enemies. Real-world rules of engagement had to be followed, and the threat of friendly fire was omnipresent: the constant tension of reward and consequence scenarios how ARMA III patterns itself after real military combat and tactics.

To be clear, ARMA III does not imitate a current real-world conflict, even in its current state. Rather, it offers a plausible canvas upon which its rich system of weapons, vehicles and unit types can be imprinted. The game also provides realistic day/night and weather cycles, and simulates the various roles that members of a military team would perform in an operation. Much as in real military combat, “going it alone” is a surefire way to get oneself killed.

Situational Awareness is Key for Survival

Situational awareness is another key element of ARMA III gameplay, and constant attention must be paid to one’s surroundings. By extension, the game also simulates real-world combat through its weapons: ARMA III simulates real world physics, requiring players to learn concepts such as bullet penetration, ballistic arcs and the kinds of fire players need to provide. The game’s more realistic are routinely vetted by former U.S. Marine Andrew “Dslycxi”, a long-time ARMA player who has gotten to work with the game developers on accurate simulation. On his website, Dslycxi notes that ARMA III also attempts to accurately portray real combat formations: whether participating in a pre-made co-operative campaign, or engaging with other players, the player can use real, tactical formations such as ranger file, line or a staggered column.

Combined arms warfare is another big element that’s been designed into the game. Since infantry and vehicles alike must work together players in ARMA III can gain much by mimicking the Four F’s of a firefight: find, fix, flank and finish. Dslycxi explains that rushing and firing must be used together, as in real conflicts.

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No Stranger to Urban Warfare

Just as ARMA III allows the simulation of traditional tactics, it also allows for urban warfare. In these situations, ARMA III’s gameplay calls for players to use close quarters tactics like building clearing, which featured heavily in the Second Gulf War. The game also features a concealment and cover system that forces players to consider where to find cover from an enemy attack.

In short, ARMA III features myriad equipment used in real combat situations—the list is exhaustive, but enforces the commitment the developers have in accurately depicting modern warfare scenarios.

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One Comment

  1. Posted May 9, 2015 at 12:04 am | Permalink

    This is a good posting, I was wondering if I could use this write-up on my website, I will link it back to your website though. If this is a problem please let me know and I will take it down right away

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